5 Latest New Learning That Had Gone Way Too Far

 

Throughout history, new learning has always been in vogue, but some of the latest trends in learning have gone a little too far. Here are five of the latest trends in learning.

STEAM-based programs

Educators and students alike have become familiar with the acronym STEAM. It stands for science, technology, arts, and mathematics. As the name suggests, STEAM education uses the arts, science, and technology to promote development and education.

The STEAM movement is an important trend in K-12 education. The rapid pace of innovation is driving this movement. The need for competent workers has also encouraged it.

STEAM aims to spark a lifelong love of science and arts in children. It also promotes creative development, fostering problem-solving and critical thinking in students. The movement has gained popularity among administrators, parents, and educators.

It is important for educators to incorporate STEAM into their curriculum because it prepares students for the modern world. It also helps teachers differentiate instruction. The use of technology in teaching science and social studies is also a big part of STEAM programs.

STEAM-EDU experiences develop critical thinking, problem-solving skills, collaboration skills, and literacy skills. These experiences also decrease the gender gap in science.

VR and AR

During the early ’90s, virtual reality failed to gain mainstream popularity. But a few years later, Google Street View introduced a stereoscopic 3D mode that contributed to the success of Google Maps.

The tech community was excited about the possibilities of augmented reality. While not quite as revolutionary as VR, AR has the potential to merge the virtual world with the real one.

One of the first products to hit the market was Google Cardboard, which allowed people to play virtual reality games on their mobile phones. Another product was the Oculus Rift, which raised $2.4 million on Kickstarter.

But while the technology may have been impressive, the actual implementation was rather disappointing. This is a sign that AR and VR have gone way too far in the technological department.

The most significant augmented reality product to come out in the last five years was the Pokemon Go game. This game brought augmented reality to the public, and changed the way e-commerce works.

Distributed Ledger Technology (DLT)

Despite the many benefits of Distributed Ledger Technology (DLT), there are a number of challenges related to its adoption. These include issues regarding security, privacy, speed, scalability, and transparency.

The most common form of DLT is a blockchain. This is a type of distributed ledger system that allows all participants to see and understand the ledger’s modifications. Participants can also verify the authenticity of the ledger’s entry by using a mathematical algorithm.

Distributed Ledger Technology is also used in other industries. For example, the pharmaceutical sector uses DLT to process drug supply chains. The legal profession is also exploring the use of DLT.

FinTechs are also using DLT to provide services. These technologies allow companies to offer services at lower costs. They also enable users to have user-friendly interfaces. However, some challenges related to scaling DLT are also faced by organizations.

Central banks are also evaluating DLT and are experimenting with its use. They are examining the effects of DLT on their existing infrastructures.

Tennessee’s ALL Corps

Those of us who have been watching Tennessee football for the past several years know that the Vols run the football far too well. They average 4.6 yards per carry against Alabama, and they have rushed for 672 yards and seven touchdowns in three SEC games. The fact that they were able to rally from a seven-point deficit last week demonstrates that they are capable of competing with the best teams in the country.

However, that was not the case last week against Ball State. Tennessee had a shaky kick return game, and they failed to generate sustained pressure on the middle. That left their defense to rely on their run defense. They played well against the run, and the linebackers played with controlled aggression. The defense did not let Alabama score, and they did not allow any big plays. But, it was not a litmus test for the defense. It is not an indicator of how good Tennessee will be in their second-round SEC game against defending ACC Champion Pitt in Pittsburgh.

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